The Five A’s of a Good Youth Activity
Approach—Remove pressure by good planning.
- Properly plan in advance for the activity.
- Propose the objective of the activity.
- Prepare your leaders for what is happening and how they are needed.
- Prepare your teens for what they are expected to do.
- Pray with the teens and leaders for the success of the activity.
- Make lists of the names of teens who have been invited.
- Pray through the list as a group.
- Announce the activity with flyers and with enthusiastic speeches to both parents and teens.
- Prepare an alternate plan.
Atmosphere—Fight for a spiritual tone at every activity.
- Every person present affects the tone of the environment.
- The leader can set the tone, but teens must maintain it.
- Prepare for a number of unsaved or unruly teens.
- Teens often judge the worth of the activity by the way they felt during it. (“They liked me here.”)
Attendees—Value whom you have present, or you may lose them.
- Assign certain leaders and teens to welcome visitors.
- Assign someone to pass out and collect visitor cards.
- Have teens look for newcomers to take under their wing for the activity.
- Before the activity, clearly communicate standards to the regular attendees.
- During the activity, be clear to all teens in your instruction of the rules or expectations.
- Separate close, exclusive friends if it will help the activity.
- Do not separate visitors from their friends if it can be avoided.
- If you expect unsaved visitors, prepare your teens ahead of time and recruit more leaders.
- Visit your guests soon after the event.
Activity—Make the activities worth coming to without compromising purpose.
- Use a variety of activities throughout the year, considering the likes and dislikes of the whole group.
- Emphasize the participation of all regular attendees at all activities.
- Choose games where anyone can be the hero.
- Discourage a win-at-any-cost attitude.
- Plan well for the refreshments.
- Establish a clear time schedule with a good flow.
- Establish a message time at all activities.
- Do not surprise visitors with a message; announce it in the flyer and at the beginning of the event.
- Put as much energy into the preparation and preaching of the message as into the game time.
- Make the message time a highlight.
- Put the message at the point where it will be best received.
- Preaching towards the end of an activity gives the visitors a greater chance of feeling comfortable. Seldom do people make spiritual decisions where they are not comfortable.
- Preaching at the end of an all-nighter only provides rest for the motionless.
- Expect the Lord to work.
- Have teens looking for opportunities to lead into a salvation discussion with unsaved visitors.
- Treat the “ride” time as part of the activity and plan to accomplish one thing during that time.
- Keep the teens together. Do not allow teen drivers to follow in their cars.
- Control the music of the activity. Sensual music destroys any spiritual overtones!
- Keep several leaders behind until all have left. Do not get stranded waiting with just one teen.
- Be careful of who rides home with whom.
Afterthought—Review and evaluate your activity.
- Review and evaluate your activity.
- Did it accomplish your purpose?
- Was it cost prohibitive?
- Did your teens do their job?
- Did you build people spiritually?
- Did it bring glory to God?
- How might you have done it better?
- Should you do it again? Was it worth it?