The Five A’s of a Good Youth Activity

Approach—Remove pressure by good planning.

  • Properly plan in advance for the activity.
  • Propose the objective of the activity.
  • Prepare your leaders for what is happening and how they are needed.
  • Prepare your teens for what they are expected to do.
  • Pray with the teens and leaders for the success of the activity.
  • Make lists of the names of teens who have been invited.
  • Pray through the list as a group.
  • Announce the activity with flyers and with enthusiastic speeches to both parents and teens.
  • Prepare an alternate plan.

Atmosphere—Fight for a spiritual tone at every activity.

  • Every person present affects the tone of the environment.
  • The leader can set the tone, but teens must maintain it.
  • Prepare for a number of unsaved or unruly teens.
  • Teens often judge the worth of the activity by the way they felt during it. (“They liked me here.”)

Attendees—Value whom you have present, or you may lose them.

  • Assign certain leaders and teens to welcome visitors.
  • Assign someone to pass out and collect visitor cards.
  • Have teens look for newcomers to take under their wing for the activity.
  • Before the activity, clearly communicate standards to the regular attendees.
  • During the activity, be clear to all teens in your instruction of the rules or expectations.
  • Separate close, exclusive friends if it will help the activity.
  • Do not separate visitors from their friends if it can be avoided.
  • If you expect unsaved visitors, prepare your teens ahead of time and recruit more leaders.
  • Visit your guests soon after the event.

Activity—Make the activities worth coming to without compromising purpose.

  • Use a variety of activities throughout the year, considering the likes and dislikes of the whole group.
  • Emphasize the participation of all regular attendees at all activities.
  • Choose games where anyone can be the hero.
  • Discourage a win-at-any-cost attitude.
  • Plan well for the refreshments.
  • Establish a clear time schedule with a good flow.
  • Establish a message time at all activities.
  • Do not surprise visitors with a message; announce it in the flyer and at the beginning of the event.
  • Put as much energy into the preparation and preaching of the message as into the game time.
  • Make the message time a highlight.
  • Put the message at the point where it will be best received.
  • Preaching towards the end of an activity gives the visitors a greater chance of feeling comfortable. Seldom do people make spiritual decisions where they are not comfortable.
  • Preaching at the end of an all-nighter only provides rest for the motionless.
  • Expect the Lord to work.
  • Have teens looking for opportunities to lead into a salvation discussion with unsaved visitors.
  • Treat the “ride” time as part of the activity and plan to accomplish one thing during that time.
  • Keep the teens together. Do not allow teen drivers to follow in their cars.
  • Control the music of the activity. Sensual music destroys any spiritual overtones!
  • Keep several leaders behind until all have left. Do not get stranded waiting with just one teen.
  • Be careful of who rides home with whom.

Afterthought—Review and evaluate your activity.

  • Review and evaluate your activity.
  • Did it accomplish your purpose?
  • Was it cost prohibitive?
  • Did your teens do their job?
  • Did you build people spiritually?
  • Did it bring glory to God?
  • How might you have done it better?
  • Should you do it again? Was it worth it?